Hey guys ! We have come out with another plugin for
3dsmax. It's called Fragile.So what does it do
to break any object into fragments ? What about real-time
face collision ? Spinning and damping of fragments
drop an object and break it, you have to use dynamics
and other processes in 3dsmax which is a long drawn
and tedious process..Now dynamics will only drop the
object and not break it. To break the object you will
have to use a mesh bomb and then break the object. But
what about real-time face collision ? Dynamic fragment
rotation ? Not available !
would you like to have a simplified procedure
to break an object into fragments, have control over
the thickness of the fragments and see all of this happening
in real-time ? And all this incorporated into
one plugin ?
interesting ?? Read on....!
is a dynamic plugin which is used to break an
object into fragments with real-time face collision
and which also gives you control over the spinning of
the fragments. It also dampens the spinning of the fragments.
You can add the air resistance forces along with desired
gravity to create different effects. All other built-in
forces available in 3dsmax like wind can also be used
on the object.
all you need to do is to use a deflector from 3dsmax
and bind it to Fragile and then play around with the
different parameters to get different effects. The exact
method to use Fragile is included in the download. Please
download the check the sample movies available for download
and see what Fragile can do.
go ahead and download Fragile. Since this is a Alpha
release, Fragile is still under development stage and
many more features are in the process of being added
into it. We would be thrilled to get your feedback and
your suggestions on Fragile and what else you would
like us to add into it. We will try and incorporate
these suggestions in the next release.
Features of Fragile:
Face collision, i.e. the existing face collision
available in 3dsmax is done on the center of the
Fragile provides the same on the vertices of the
of fragments, i.e. Spinning available in 3dsmax
is random but Fragile will control the
of the fragments with damping with relevance to
the parameters set by the user.
to use / apply all forces in 3dsmax.